pl_thorold_a1
48 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Thorold

by Unknown

Feedback

Avatar fluury left feedback: 20 hours ago
might be worth a look for inspo
Avatar fluury left feedback: 20 hours ago
there is an overwatch map set in australia that has a kind of similar last, its a payload one set in australia
Avatar Lctr left feedback: 20 hours ago
map feels like it has a lot of oppressive high ground, i feel like have to play explosive jumping classes or sniper
Avatar Noot made an annotation at -534 504 503 while standing at -520 496 513 20 hours ago
A bunch of the spawn rooms are too small, making them easy to camp
Avatar Mr.Crabapples left feedback: 20 hours ago
I like the spectacle of last though its fun to look at and imagine what it'll be after the art pass
Avatar saximo made an annotation at 882 474 509 while standing at 1815 486 577 20 hours ago
I feel like this map has nice concepts that if implemented correctly would make an interesting map.
Avatar fluury left feedback: 20 hours ago
geo changes are deffo needed
Avatar fluury left feedback: 20 hours ago
if you separate it down the middle and make red spawn at the last cap instead of the middle it could be salvagable, but big
Avatar Avast AntiPony 9445 made an annotation at 887 2201 394 while standing at 730 2286 452 20 hours ago
really obscure out of the way flank to last
Avatar PipAntarctic made an annotation at 3077 721 200 while standing at 3106 498 256 20 hours ago
this area is just a longer way to get where you need to get with no benefit to it
Avatar Avast AntiPony 9445 made an annotation at 2979 998 389 while standing at 3343 916 452 20 hours ago
if one crit sticky flies in here that's the entire team in spawn dying
Avatar fluury left feedback: 20 hours ago
last is fundamentally kinda screwed
Avatar Panckakebro made an annotation at -102 2544 633 while standing at 428 3024 651 20 hours ago
put stairs here
Avatar fluury left feedback: 20 hours ago
seems to be a consistent issue that defenders spawn too close to the objective
Avatar Mr.Crabapples left feedback: 20 hours ago
I think at the very least blu needs another flank route for last, its very hard to push into
Avatar :v left feedback: 20 hours ago
last is kind of boring geometry wise
Avatar saximo made an annotation at 807 2148 451 while standing at 710 2005 449 20 hours ago
messed up doorway here
Avatar Avast AntiPony 9445 made an annotation at 3485 912 221 while standing at 3352 957 671 20 hours ago
visualizer standable
Avatar fluury made an annotation at 3217 967 396 while standing at 3064 951 452 20 hours ago
spawning way too close to the point
Avatar miros2019 made an annotation at 920 2144 421 while standing at 983 1960 452 20 hours ago
this door is alvays openable from this side, not only on d capped
Avatar Panckakebro left feedback: 20 hours ago
im at D sniping people at A while attacking B
Avatar Avast AntiPony 9445 made an annotation at 1841 1086 1213 while standing at 1398 1835 644 20 hours ago
bumped an invisible wall up there
Avatar fluury left feedback: 20 hours ago
whenever you feel like you need to use a shutter or one-way, better geo is usually the better answer
Avatar fluury left feedback: 20 hours ago
make it a proper building and make the door sideways into a balcony instead of straight ahead for example
Avatar zythe_ left feedback: 20 hours ago
players end up at C and D, even Last, while were fighting B, the area is too far, and when we push C, were already there
Avatar fluury made an annotation at 551 -218 399 while standing at 785 -470 324 20 hours ago
but the answer should be better geo, currently its just a wall
Avatar fluury made an annotation at 483 -361 270 while standing at 413 -455 324 20 hours ago
like I know this is here to block a sightline
Avatar zythe_ left feedback: 20 hours ago
routing on this map is very interesting but it doesent seem to work, players get lost a lot
Avatar Pseudonomenclature left feedback: 20 hours ago
bunch of long sightlines
Avatar mineboyben made an annotation at 1506 1633 410 while standing at 1548 1530 452 20 hours ago
the stairs are weird her
Avatar fluury left feedback: 20 hours ago
which leads to a lot of confusion on the player side
Avatar fluury left feedback: 20 hours ago
a lot of the layout currently requires you to go long, strange, snakey routes to get to the places you wanna be
Avatar mineboyben made an annotation at 3027 1773 219 while standing at 3061 1878 260 20 hours ago
why is there a lip here
Avatar fluury left feedback: 21 hours ago
same goes for the shutter @ first
Avatar fluury made an annotation at 1574 791 552 while standing at 1564 842 587 21 hours ago
avoid one-ways in gameplay space like this, they dont make for good gameplay
Avatar fluury left feedback: 21 hours ago
the walk to last for blu in general is very awkward, you have to do a complete 180°
Avatar fluury left feedback: 21 hours ago
red gets to drop down on them for free
Avatar Mr.Crabapples left feedback: 21 hours ago
last point sniper sightlines are a little much
Avatar fluury left feedback: 21 hours ago
also, the walk to last for blu is pretty insane
Avatar PipAntarctic left feedback: 21 hours ago
can concur, second to last and last points have way too good sightlines for sniper
Avatar fluury left feedback: 21 hours ago
sightlines are pretty out of whack, especially last
Avatar fluury left feedback: 21 hours ago
dont spam the fence prop like this in gameplay space, it muddies up vis and from afar is hard to tell as a wall
Avatar Pseudonomenclature made an annotation at 1599 2466 652 while standing at 1472 2264 673 21 hours ago
need more than this one exit
Avatar Pseudonomenclature left feedback: 21 hours ago
spawns need more than one exit
Avatar Pseudonomenclature left feedback: 21 hours ago
some of these roof spots are a bit op
Avatar Mallow Hatcher (she/her) left feedback: 21 hours ago
i dont like that red doesn't get to use resupply cabinets for the first couple of points
Avatar Avast AntiPony 9445 made an annotation at 3649 1524 257 while standing at 3653 1530 256 21 hours ago
spread out the healing in this area, it's just a full ammo and health in one spot
Avatar Panckakebro left feedback: 21 hours ago
red spawn for A is super far away