plr_gravel_a2
34 Comments
 
45/0/55 Round Win % (20 rounds) (Click for more information)

Gravel

by Unknown

Feedback

Avatar kube made an annotation at -696 1232 326 while standing at 68 1347 472 September 2016
This displacement is unruly to climb
Avatar kube made an annotation at 41 83 65 while standing at 32 87 97 September 2016
Missingg health pack overlay
Avatar kube left feedback: September 2016
Those moving doors are not fun to play around, try to break up sightlines in a more natural way
Avatar INTERACTIVEGAMESONTHEWEB left feedback: September 2016
the middle doors are weird
Avatar kube left feedback: September 2016
Wait, disregard my feedback immediately below, I think I'm wrong
Avatar kube left feedback: September 2016
When players spawn, they're not facing the intial cart position. Rotate the entites and move them so that's the case
Avatar kevin2006 left feedback: September 2016
once they have pushed past your further spawn exit its really hard to stop them capping
Avatar INTERACTIVEGAMESONTHEWEB left feedback: September 2016
seems a bit short for a payload race
Avatar kevin2006 left feedback: September 2016
the one with the enterance closer to, i mean
Avatar kevin2006 left feedback: September 2016
your spawns are quite bad, you have to turn 180 to go out the close exit but the exit you face towards is really far
Avatar Solaire left feedback: September 2016
the point where carts meet feel to choked
Avatar Solaire left feedback: September 2016
i get fps drops at mid
Avatar Diva Dan left feedback: September 2016
the cart ends further from spawn rather than closer to it. every other plr map has the finale near the enemy spawn
Avatar Zorb left feedback: September 2016
cart's path feels a tad bit short.
Avatar ANoob made an annotation at 1744 -1228 235 while standing at 1744 -272 235 September 2016
Sniper Heaven
Avatar Corvatile made an annotation at 1466 1434 410 while standing at -1353 1467 366 September 2016
i've seen discount opticians with sightlines less scary than this
Avatar Corvatile left feedback: September 2016
cart terminus is in a really odd and anti-climactic place
Avatar Corvatile made an annotation at 1308 -42 393 while standing at 1318 -72 419 September 2016
this window sucks cos it's so bright indoors you can't see out but people can see in
Avatar Corvatile made an annotation at 1037 628 322 while standing at 1094 504 516 September 2016
block bullets yer stairs guvnor
Avatar Muddy made an annotation at -7 -530 12 while standing at 713 -475 280 September 2016
you should widen this area and have the carts go through here
Avatar Corvatile left feedback: September 2016
make it brighter. the map boundaries are really tall and the env lighting is dim
Avatar ඞSUSSYඞ left feedback: September 2016
the layout is kind of boring, you're not doing many interesting things
Avatar Muddy left feedback: September 2016
the map is rather dark overall... steepen the environment lighting pls
Avatar Muddy left feedback: September 2016
if you're in front of the cart when you cap it, you get stuck inside it
Avatar Elodic left feedback: September 2016
the tunnles should have a space where spies can stairstab
Avatar ඞSUSSYඞ left feedback: September 2016
Corvatile : this map is darker than my half-brother[
Avatar Muddy left feedback: September 2016
the carts rarely ever meet, making each round very quick and uninteresting
Avatar Elodic left feedback: September 2016
split the areas please
Avatar ඞSUSSYඞ left feedback: September 2016
it's like waiting for 15 seconds for no reason
Avatar ඞSUSSYඞ left feedback: September 2016
15 second setup time is a little weird because we're just trapped in spawn
Avatar Melvineer made an annotation at -1488 1371 350 while standing at -1481 1393 388 September 2016
stuck in cart
Avatar ඞSUSSYඞ left feedback: September 2016
most payload maps have you pushing into enemy territory but we're just pushing carts into a random corner
Avatar vulturefat (no sound) left feedback: September 2016
please have finale be more... interesting
Avatar Berry left feedback: September 2016
the carts don't interact so there's not much fight until like 90% of the way thru