plr_gravel_a7
12 Comments
 
67/0/33 Round Win % (6 rounds) (Click for more information)

Gravel

by Unknown

Feedback

Avatar bikkie (Gyro Gaming) left feedback: August 2017
it's wierd having the point on the left when i come to it from spawn as i usually take the right door
Avatar bikkie (Gyro Gaming) made an annotation at 3247 1130 433 while standing at 3295 1063 452 August 2017
cart is loud
Avatar bikkie (Gyro Gaming) made an annotation at 3027 1096 380 while standing at 3022 978 452 August 2017
rollback here would make last a little easier to hold
Avatar MegapiemanPHD made an annotation at 2589 -443 164 while standing at 2037 -426 228 August 2017
this path is not easy to see when spawning. Mostly everyone just runs past it.
Avatar bikkie (Gyro Gaming) made an annotation at 1026 394 232 while standing at 662 80 445 August 2017
if this zone had rollback it'd be a great place to setup a defence
Avatar Berry left feedback: August 2017
if you moved spawns to somewhere near where the end of the track is the map would probably play better
Avatar MegapiemanPHD left feedback: August 2017
plr really needs players to meet up around the mid of the map then push the cart to the other team's spawn area.
Avatar bikkie (Gyro Gaming) left feedback: August 2017
some rollback areas would slow everything down, might help
Avatar kube made an annotation at -1277 -1229 136 while standing at -1275 -1036 109 August 2017
You don't have to have the extra door here, you can just have the grate doors disabled until the round begins
Avatar Berry left feedback: August 2017
plr maps end the cart near the enemy spawn (ish) so that they have a chance of stopping it
Avatar MegapiemanPHD left feedback: August 2017
the teams meet up too quick. The fight's all at the start of the map while the rest is open space.
Avatar bikkie (Gyro Gaming) left feedback: August 2017
i love how open this map is