plr_guavagulf_a1a
18 Comments
100/0/0 Round Win % (3 rounds) (Click for more information)

Guavagulf - A1A

by 14bit

Feedback

Avatar hutty left feedback: March 2018
cart didnt go boom 0/10
Avatar Shadow Esper left feedback: March 2018
no cart explosion?
Avatar idolon left feedback: March 2018
this is the case on almost every stage so it seems to be your general approach to the layout
Avatar idolon left feedback: March 2018
if i want to try and take another route into last then i have to take quite a detour
Avatar idolon left feedback: March 2018
basically what im getting at is that the routes tend to be separated and i cant change my mind very quickly
Avatar idolon left feedback: March 2018
or offering an alternate route from the main area into the final area
Avatar idolon left feedback: March 2018
instead of offering alternate ways through the main area
Avatar idolon left feedback: March 2018
the flank design on this map seems more concerned with skipping the main area entirely
Avatar left feedback: March 2018
spawncamp too easy
Avatar idolon left feedback: March 2018
resupply lockers
Avatar idolon left feedback: March 2018
no resupply kits on stage 3
Avatar Shadow Esper left feedback: March 2018
jesus. once one team ahs control of beginning of 3rd, they roll for a bit
Avatar idolon left feedback: March 2018
i think both stage 1 and 2 lack good routes to use - the flanks tend to not offer very good positions
Avatar idolon left feedback: March 2018
idk how to attack the final area of stage 2
Avatar squ1rrel left feedback: March 2018
2 sides was used which became a spam fest.. maybe it was a design decision idk? (2/2)
Avatar squ1rrel left feedback: March 2018
once carts neared the end on stage 1, it felt most of the map was completely underused. only the connector between the(1/2)
Avatar idolon left feedback: March 2018
the flanks dont seem to do a great job of complimenting the main gameplay spaces
Avatar norfolk terrier left feedback: March 2018
why the setup time if you cant even leave spawn?