plr_mountain_mine_a3
26 Comments
 
38/0/63 Round Win % (8 rounds) (Click for more information)

Mountain Mine - A3

by Pominalis

Feedback

Avatar BigfootBeto left feedback: October 2017
i couldnt tell which team the cart was unless i jumped. cant tell from a distance
Avatar erk left feedback: October 2017
dont think there's enough health besides the two small health packs
Avatar Umaroth-24 made an annotation at 952 -619 912 while standing at 944 -523 964 October 2017
being able to get up here makes it easy to get spawncamped
Avatar Hipster_Duck made an annotation at 1067 1057 307 while standing at 770 1007 724 October 2017
put borders around the blocks of just chicken wire - apart from looking better, it will be clearer to see the edges
Avatar erk made an annotation at 1908 211 532 while standing at 1915 105 611 October 2017
I got stuck inside this metal props support beams, a clip would keep people out of it
Avatar BigfootBeto made an annotation at -955 -318 -542 while standing at -1033 584 -56 October 2017
once an attacker makes it this far, it's very difficult to defend cause youre just chasing them at that point
Avatar BigfootBeto made an annotation at -710 914 113 while standing at -727 1289 327 October 2017
i was unaware that this back area existed
Avatar Aldoux left feedback: October 2017
spawn doors are too far from cap points, after the cart gets past a certain point its too difficult to catch up
Avatar BigfootBeto made an annotation at 74 1211 687 while standing at 176 1196 740 October 2017
this upper route is rarely used
Avatar BigfootBeto left feedback: October 2017
set the proper bloom scale and things for hdr
Avatar Pocket left feedback: October 2017
This map is so bright I gotta wear shades
Avatar Aldoux made an annotation at -418 -278 45 while standing at -685 -242 91 October 2017
the route from spawn to the cap point is kinda hard to figure
Avatar x6herbius left feedback: October 2017
the cart can push you into the walls/floor when going through the narrow underground tunnels
Avatar BigfootBeto left feedback: October 2017
the entrances to the underground are very small
Avatar You can't call me AL made an annotation at 41 -1553 532 while standing at 107 -1559 580 October 2017
I was very unaware of the existance of this path, give it some signage
Avatar BigfootBeto left feedback: October 2017
it's not obvious how to get to the underground area after i respawn
Avatar BigfootBeto made an annotation at 192 -787 133 while standing at 603 530 -475 October 2017
those pipes could benefit from compiling with staticproplighting in vrad settings
Avatar BigfootBeto left feedback: October 2017
very interesting underground area
Avatar Crrrrrrystal left feedback: October 2017
it's very hard to defend once the other team gets underground, at which point it's impossible to catch up
Avatar x6herbius left feedback: October 2017
those tunnels going underground are suuuuper narrow, not sure how that'll play out
Avatar BigfootBeto left feedback: October 2017
also it's tricky to tell which cart goes with which team
Avatar BigfootBeto left feedback: October 2017
by stand out i mean it blends into the backround as a detail
Avatar BigfootBeto left feedback: October 2017
neat cart idea but it doesnt really stand out. could use a different minecart skin but eh
Avatar Joey Lemons made an annotation at 695 -347 -15 while standing at 815 -471 56 October 2017
this entire under area doesnt even feel like part of the map because theres only one narrow path to get to it
Avatar Joey Lemons left feedback: October 2017
too much bloom
Avatar LoovyTurgz left feedback: October 2017
it's so bright outside