sd_monkeynaut_a6
54 Comments
 
45/0/55 Round Win % (11 rounds) (Click for more information)

Monkeynaut

by Unknown

Feedback

Avatar timetraveler left feedback: August 2016
for such big map, ceilings look to low.
Avatar SnickerPuffs made an annotation at -863 489 119 while standing at -127 239 316 August 2016
Have both sides of this brush wood or netting, but not both.
Avatar Corvatile left feedback: August 2016
segment the different areas of your map. it's all one big box
Avatar Muddy left feedback: August 2016
actually, re: your stairs: they're ALL huge. look at stair props and try to recreate the same kinds of dimensions
Avatar Tye made an annotation at -1836 -663 388 while standing at -2157 -833 553 August 2016
this locker feels out of place
Avatar SnickerPuffs left feedback: August 2016
Nick : im top scoring and only played sniper this entire round, that might say something?
Avatar dog made an annotation at -26 -2076 125 while standing at -29 -1959 123 August 2016
Would be cool if there was a giant screen here...
Avatar SnickerPuffs left feedback: August 2016
Pickup site. Sorry, used wrong 'sight'
Avatar Tye made an annotation at -568 -365 82 while standing at -807 -121 293 August 2016
these slopes are weird and too steep to be comfortable
Avatar Muddy left feedback: August 2016
in your map without needing to change much else
Avatar Muddy left feedback: August 2016
and the thing is, you already have the doomsday rocket in your map, so you could very easily just put the lift and all that
Avatar SnickerPuffs made an annotation at 52 -2013 68 while standing at 61 -1661 318 August 2016
The pickup sight is really dark.
Avatar Muddy left feedback: August 2016
it's basically a one-point CP map where the point takes a very long time to capture
Avatar A Suspiciously Moist Carpet made an annotation at -2579 144 100 while standing at -3024 144 100 August 2016
the crouch strafe jump from straight out of spawn to the australium drop site might not be doable for new players
Avatar SnickerPuffs made an annotation at 126 2088 95 while standing at 29 2097 125 August 2016
This area is really dark. Please add some lights
Avatar Muddy left feedback: August 2016
sit on the capture point until you win
Avatar Muddy left feedback: August 2016
while in doomsday, you have to climb a rocket, naturally making it all seem more climactic, in this map you just kinda
Avatar SnickerPuffs made an annotation at 1201 -663 246 while standing at 986 -624 409 August 2016
Are these stairs blockbulleted?
Avatar Tye made an annotation at -1 250 182 while standing at 0 241 178 August 2016
these two dead-ends are uneccessarily dark
Avatar Berry made an annotation at 42 198 148 while standing at 522 121 232 August 2016
I feel like it'd be better with a brush here instead of fence prop so we don't get the complete enemy visibility so easily
Avatar Muddy left feedback: August 2016
i said this last time, but i feel the current finale you have is really boring and anticlimactic....
Avatar SnickerPuffs left feedback: August 2016
Also, you should add an env_shake to the explosion, and have it be felt on the whole map
Avatar SnickerPuffs made an annotation at -205 1857 268 while standing at 116 1292 351 August 2016
These arrow signs are really dark. If they're props, have them be lit by a info_lighting
Avatar Bobby BodyOdor made an annotation at -2160 -20 28 while standing at -2191 -14 75 August 2016
these signs are inda annoying just being here
Avatar SnickerPuffs left feedback: August 2016
Like on Doomsday
Avatar SnickerPuffs left feedback: August 2016
You could have the doors blast off and add a pushing wind that forces players into the deathpit I just suggested on map win
Avatar SnickerPuffs made an annotation at 5 674 -11 while standing at 10 870 13 August 2016
Maybe widen up this path and add a deathpit here?
Avatar SnickerPuffs left feedback: August 2016
The lighting in this map is really yellow. You should try a whiter lighting.
Avatar Bobby BodyOdor left feedback: August 2016
sorta feels like a big box with stuff in it and random bumps in the ground. Doesnt feel like theres much of a layout
Avatar seagulls eating your knees left feedback: August 2016
just replace that pallet with some stairs please
Avatar Startacker! left feedback: August 2016
walk out of spawn and I'm immediatley bombarded with snipers and scouts
Avatar timetraveler left feedback: August 2016
need massive rescale on some areas
Avatar SnickerPuffs left feedback: August 2016
having the doors open AND a lift may help the map's design
Avatar Bobby BodyOdor left feedback: August 2016
notice how doomsday has chokepoints into the austrailiam site. this map has no chokes any where
Avatar Muddy left feedback: August 2016
zone
Avatar Muddy left feedback: August 2016
not sure if it's your map or the game, but sometimes when the enemy team is capping, my hud says the flag is at the pickup
Avatar SnickerPuffs left feedback: August 2016
*Capture Zone
Avatar SnickerPuffs left feedback: August 2016
Please clip the capture one so we don't fall into it, losing the flag
Avatar timetraveler left feedback: August 2016
so many small pick ups. Maybe better make a litlle bit less of them, but make them medium or full.
Avatar SnickerPuffs left feedback: August 2016
Please change the ground texture to something darker, so any height variation is easily noticable
Avatar seagulls eating your knees left feedback: August 2016
the map is basically a flat plane with some buildings on top. it feels more like DM than a map with thought put into it.
Avatar Muddy left feedback: August 2016
australium reappears at the pickup zone when it's capped. it's a minor issue but, still
Avatar Corvatile left feedback: August 2016
really open and boxy
Avatar Corvatile left feedback: August 2016
it takes so long to get from spawn to the cap zone that you cannot prevent them from capping in time
Avatar Hipster_Duck made an annotation at -1316 -843 389 while standing at -1328 -872 395 August 2016
you can get stuck here
Avatar Muddy left feedback: August 2016
the australium room is absolutely no fun to play. it's all cramped and has no interesting geometry to play around
Avatar Joshenkstone left feedback: August 2016
you can build here
Avatar timetraveler left feedback: August 2016
Australium room looks so sniperish. Very looooooong room.
Avatar Muddy made an annotation at -2207 -985 48 while standing at -2234 -921 75 August 2016
these stairs are pretty huge
Avatar The Announcer made an annotation at 1857 -1804 177 while standing at 1893 -1864 193 August 2016
IMO these lockers are too far away from spawn and shouldnt therefore be here
Avatar The Announcer left feedback: August 2016
too bright
Avatar xtrem_spook left feedback: August 2016
the rounds lasts really quick
Avatar Shadow Esper left feedback: August 2016
much of the map is too bright from sunlight
Avatar erk made an annotation at 1659 -570 357 while standing at 1774 -487 388 August 2016
light is too yellow