test
14 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

by Unknown

Feedback

Avatar Tumby left feedback: May 2017
make places brighter in general. light rooms using a spotlight with wide angle and high brightness (1000 minimum)
Avatar 14bit left feedback: May 2017
that makes it so sometimes the doors don't open when you run at them
Avatar 14bit left feedback: May 2017
both doorways in blue spawn are sharing the same triggers, so opening one opens both
Avatar 3-UP left feedback: May 2017
and there's no real indication for it
Avatar 3-UP left feedback: May 2017
cap zone is quite small
Avatar Tumby left feedback: May 2017
dont make doorways that a player can barely fit in. minimum unit width for literally anything: 96
Avatar The Announcer left feedback: May 2017
distances are very big, making slower classes huge targets in the plenty of open areas
Avatar 14bit left feedback: May 2017
the gameplay spaces in the map are far too wide open, leading to the feeling of it being overscaled
Avatar Tumby left feedback: May 2017
dont fucking place a pickup on some random ledge
Avatar Tumby made an annotation at 706 -1637 358 while standing at 731 -1657 405 May 2017
this is stupid
Avatar 3-UP made an annotation at 518 -5103 435 while standing at 577 -5161 564 May 2017
that ramp is so steep
Avatar Tumby made an annotation at 670 -1774 542 while standing at 651 -1752 588 May 2017
dont actually build sniper towers
Avatar 14bit made an annotation at -431 -1506 495 while standing at -416 -2940 373 May 2017
doorway not squared
Avatar Tumby made an annotation at -74 -196 170 while standing at -75 -194 171 May 2017
dont hide the locker between other lockers. its meant to be the first thing you see