cp_breaker_a3
28 Comments
 
25/0/75 Round Win % (4 rounds) (Click for more information)

Breaker

by Unknown

Feedback

Avatar Habber The Quesomancer made an annotation at -2918 -3034 314 while standing at -3114 -3035 379 12 hours ago
I know multiple spawn exits aren't necessary on forward spawns, but please have em
Avatar Habber The Quesomancer left feedback: 12 hours ago
in no part of the map does there appear to be a main path, teams spread out a lot.
Avatar SnM made an annotation at -1254 -2474 403 while standing at -1420 -2443 516 12 hours ago
cant tell you cant go there
Avatar Habber The Quesomancer left feedback: 12 hours ago
both teams just get behind eachother constantly, map is too wide and complex.
Avatar PanKeke made an annotation at -443 235 88 while standing at -479 268 138 12 hours ago
Pls make submarine bigger and funnier to play around, maybe a cool area on top.
Avatar Habber The Quesomancer left feedback: 12 hours ago
seconding that A takes a little too long to cap
Avatar :v left feedback: 12 hours ago
half the time on red i spent fighting enemies behind out lines instead of building sentries and stuff
Avatar Lobo Estepario left feedback: 12 hours ago
A cap time needs to be faster
Avatar PanKeke left feedback: 12 hours ago
2nd point is way easier than first
Avatar mineboyben left feedback: 12 hours ago
maybe make sure all paths go through the point so spawncamping happens less
Avatar mineboyben left feedback: 12 hours ago
first point is too hard to cap because of the amount of angles defenders can shoot from
Avatar PanKeke left feedback: 12 hours ago
routing feel a bit confusing, specially from Red's spawn to A, and undergrund near A.
Avatar Zeus left feedback: 12 hours ago
biggest thing i think is the routes feel random and unfocused. theres good height variation but no flow
Avatar SnM left feedback: 12 hours ago
mazey
Avatar SnM made an annotation at -1818 -1454 185 while standing at -2190 -1242 196 12 hours ago
not obvious there isnt anything there at start as red
Avatar Doom left feedback: 12 hours ago
nobody wants to sit a whole minute to cap the point
Avatar Doom left feedback: 12 hours ago
the captime on 1st is insanely long
Avatar mineboyben left feedback: 12 hours ago
perhaps making the first points cap time shorter
Avatar (goob) greg left feedback: 12 hours ago
feels like there's a lot of the map that is empty, and just serves to make the player feel lost
Avatar Doom left feedback: 12 hours ago
lack of general frontline, kinda makes defending boring so you lose to overextending
Avatar :v left feedback: 12 hours ago
please rework first blu spawn i beg you
Avatar Blumberquack left feedback: 12 hours ago
teams are scattered, the map has a few too many routes in general i believe
Avatar gaybitcheskissing.net left feedback: 13 hours ago
there is no obvious main route people are just wandering down random hallways
Avatar legomanas made an annotation at -2260 -478 148 while standing at -2332 -507 203 13 hours ago
this generator is nonsolid
Avatar catorgator left feedback: 13 hours ago
A takes a bit long to cap i feel like for how easy it is to defend
Avatar :v made an annotation at 100 -3563 134 while standing at 412 -3615 196 13 hours ago
frame are sucky here
Avatar Doom left feedback: 13 hours ago
this map really wants you to miss the A point when rolling out
Avatar dogburg made an annotation at 305 -4946 -51 while standing at 344 -4920 -32 13 hours ago
im stuck