cp_cave_in_a5
21 Comments
 
67/0/33 Round Win % (3 rounds) (Click for more information)

Cave In

by Unknown

  • Game Mode: Capture Points
  • Allowing Feedback: Yes
  • Thread: Unknown
  • Last Seen: 9 hours ago on 0.0.0.0:27015 — View Demos

Feedback

Avatar Scrubman left feedback: 8 hours ago
if you got a great visual designer to make this feel like a cool cave, this would go hard. Love the layout
Avatar rbstat left feedback: 8 hours ago
overall2: But I couldnt really tell if last was any easier or harder than last time... sorry :l
Avatar GalacticSparrow left feedback: 8 hours ago
the various blocky layers makes grounded classes like demoknight frustratingly unreliable to use in some places
Avatar Scrubman left feedback: 8 hours ago
really good map! i love underground stages, i think tf2 could use some more other than untction. \
Avatar Defcon left feedback: 8 hours ago
look at gorge and mountainlab for good examples of making each point distinct
Avatar rbstat left feedback: 8 hours ago
overall: map is certainly better than the previous version i played. A and B werent free caps for blue...
Avatar Rhamkin left feedback: 8 hours ago
i like the idea of the map, of it being inside a cave, i just wish the individual points had more personallity to them
Avatar evil evil flsh sniffer left feedback: 8 hours ago
map is very fun to rocket jump on
Avatar Habber The Quesomancer left feedback: 8 hours ago
greenish lighting around B made it hard to tell team colors where it was darker
Avatar Defcon left feedback: 8 hours ago
the lighting change also seems like a very quick bandaid fix for something that requires larger fundamental changes
Avatar Defcon left feedback: 8 hours ago
for example rather than just adding another route to A, i'd redesign the routes you already had to give blu better options
Avatar Defcon left feedback: 8 hours ago
generally feel like the layout has barely changed since the last version I played. I'd take bigger swings at this stage
Avatar GalacticSparrow left feedback: 8 hours ago
it is practically impossible to tell when you are in a sniper sightline on C, it feels like it can happen at any time
Avatar Defcon left feedback: 8 hours ago
colored lighting isn't enough to differentiate areas. you need landmarks and meaningfully different theming in each area
Avatar Lizard Of Oz left feedback: 8 hours ago
fun was acquired
Avatar GalacticSparrow left feedback: 8 hours ago
many of the areas feel very same-y, unique visuals for each point will help indicate where you actually are
Avatar burgerlover9001 left feedback: 8 hours ago
last is very fun
Avatar 4skin2you made an annotation at 2009 1175 167 while standing at 2014 1202 180 8 hours ago
please add more than one, single, HIDDEN resupply cabinet in this spawnroom, please
Avatar P53 Enfield made an annotation at -1237 -1709 104 while standing at -132 -1803 244 9 hours ago
this highground red gets on a is a little much
Avatar rbstat made an annotation at -1188 -3574 66 while standing at -1191 -3581 68 9 hours ago
cant see any respawn visualizers as red!!!
Avatar VenomousViperKin made an annotation at -144 64 -170 while standing at -133 619 -171 9 hours ago
Need a red arrow here