cp_diagnosis_a2
26 Comments
100/0/0 Round Win % (3 rounds) (Click for more information)

Diagnosis

by Unknown

  • Game Mode: Capture Points
  • Allowing Feedback: Yes
  • Thread: Unknown
  • Last Seen: 9 hours ago on 0.0.0.0:27015 — View Demos

Feedback

Avatar Defcon left feedback: 9 hours ago
find reference for your setting and build spaces based on that. try to make a space that you would be excited to play in
Avatar Don Donovan "The Don" Donatello left feedback: 9 hours ago
A to B is a bit far, with oversized views
Avatar Padre Snowmizzle left feedback: 9 hours ago
From the bit I played these highground roofs are a bit much for BLU to tackle without any height of their own
Avatar Habber The Quesomancer made an annotation at -333 130 264 while standing at -348 149 295 9 hours ago
these rooves are very strong high round that make B quite hard to attack I think
Avatar rbstat left feedback: 9 hours ago
overall2: aside from that the layout is mostly fine aside from some chokes near second and just being kinda uninspired!!!
Avatar Don Donovan "The Don" Donatello left feedback: 9 hours ago
i think A may be a bit too hard for red because of all the angles blu has to spam it
Avatar P53 Enfield made an annotation at 250 -46 18 while standing at -405 508 91 9 hours ago
red can spam blu off the point from here with very little blu and do about it
Avatar rbstat left feedback: 9 hours ago
overall: I think B is just too hard to cap, that area is pretty massive and empty and open so there's lots to change...
Avatar Yaki left feedback: 9 hours ago
second point: probably enclose it with the roof, instead of two separate roofs on either side
Avatar VenomousViperKin left feedback: 9 hours ago
Courtyards (those long open areas from cover to the point) should be shortened for faster gameplay
Avatar P53 Enfield left feedback: 9 hours ago
its suicide for blu to stand on the second point
Avatar Defcon left feedback: 9 hours ago
lets red defend without leaving spawn and forces blu to spawn camp in order to win
Avatar Defcon made an annotation at -1546 2698 96 while standing at -1560 2693 107 9 hours ago
red spawn exits should never have direct line of sight to the point or other important areas
Avatar Defcon left feedback: 9 hours ago
it's okay for maps to have sightlines. I generally don't think sniper is a problem here, if anything it feels too segmented
Avatar Defcon made an annotation at 639 -615 12 while standing at 743 -944 59 9 hours ago
easy for red to go the wrong way out of spawn
Avatar VenomousViperKin left feedback: 9 hours ago
Map got some sightlines
Avatar VenomousViperKin left feedback: 9 hours ago
It is unrealistic for red to push blu back to A after it has been capped, but it happened anyway
Avatar Defcon made an annotation at -2717 2244 16 while standing at -2383 2192 11 9 hours ago
awkward sightline. snipers can see blu's feet before blu can see them
Avatar Defcon left feedback: 9 hours ago
theme*
Avatar Defcon left feedback: 9 hours ago
rather than just making a bunch of them agnostic abstract boxes and figuring out the setting later
Avatar Defcon left feedback: 9 hours ago
nothing about the layout really gives me a sense of the setting. ideally your map's setting should be baked into the layout
Avatar Defcon left feedback: 9 hours ago
most of these spaces are essentially boxes and hallways. would appreciate some more distinctive layout shapes and landmarks
Avatar rbstat left feedback: 9 hours ago
you mightve actually made the cap times a lil too LONG this time!!! Oops :3
Avatar mineboyben made an annotation at -1088 2217 64 while standing at -1076 2329 91 9 hours ago
maybe just close this door after the point is capped instead of making it an easy way to spawncamp red team
Avatar Defcon made an annotation at -2419 83 5 while standing at -2399 1527 11 9 hours ago
chickenwire is almost invisible at this distance. fences like this need boards or other opaque surfaces breaking them up
Avatar Defcon made an annotation at -2513 1939 -56 while standing at -2395 2183 4 9 hours ago
design blu's first spawn so the exits don't have line of sight to the spawn points