ctf_alleyway_a3
24 Comments
100/0/0 Round Win % (2 rounds) (Click for more information)

Alleyway

by Unknown

Feedback

Avatar [BLΔMO] left feedback: 12 hours ago
that way w/ ctf in general but I can enjoy ctf for what it is in many other contexts in these servers
Avatar PanKeke made an annotation at 1265 871 276 while standing at 1192 927 341 12 hours ago
plank could be thinner
Avatar [BLΔMO] left feedback: 12 hours ago
I knew the moment I joined that I would've had more fun taking random fights than playing the objective, I know many feel t
Avatar PanKeke left feedback: 12 hours ago
I wouldn't mind intel being a little bit further away from enemy spawn
Avatar netflix beef left feedback: 12 hours ago
doorholding is ok and balanced with quick return time but explosive jumps only one who can abuse it so soldier OP
Avatar PanKeke left feedback: 13 hours ago
(2/2) + Maybe a street, sewer, trees + urban props right on the middle
Avatar PanKeke left feedback: 13 hours ago
Layout is interesting, but a little bit confusing. Most areas look so alike. Would add spytech stuff to both intels (1/2)
Avatar Orizyre left feedback: 13 hours ago
snipers abuse shutter doors
Avatar netflix beef made an annotation at 1513 570 80 while standing at 1127 1036 107 13 hours ago
awkward cant fit idk y?
Avatar Orizyre left feedback: 13 hours ago
briefcase returns too quickly
Avatar ٠•● Bubbles Zest left feedback: 13 hours ago
would probably be better as koth
Avatar Orizyre left feedback: 13 hours ago
make the shutter doors more accessible
Avatar Orizyre made an annotation at -1646 -426 259 while standing at -1604 -356 292 13 hours ago
both teams use this sentry spot
Avatar Orizyre made an annotation at -1188 124 60 while standing at -1255 247 117 13 hours ago
this clutter kinda makes it feel OOB, just keep the dumpster
Avatar the sand in hell is magical san left feedback: 13 hours ago
I think removing some routes and widening areas so not every area feels like a subarea would go a long way
Avatar the sand in hell is magical san left feedback: 13 hours ago
check min 21 of what I did, Im not sure if thats in your best interest
Avatar The Announcer left feedback: 13 hours ago
intel is too easy to defend, both entrances are very close together.
Avatar the sand in hell is magical san left feedback: 13 hours ago
soldiers get to beeline to the intel and get out with little to no contest, all the routes are easily jumpable
Avatar the sand in hell is magical san left feedback: 13 hours ago
layout feels pretty spaghetti, there are routes and doors kinda going all over the place in very winding ways
Avatar Orizyre left feedback: 13 hours ago
mid needs taller roof silhouttes
Avatar Orizyre made an annotation at 421 -1205 307 while standing at 419 -1215 307 13 hours ago
make windows one way
Avatar Orizyre left feedback: 13 hours ago
I kind of like that it leads you to your own intel, this layout is very interesting and I like it
Avatar the sand in hell is magical san left feedback: 13 hours ago
the natural path out of spawn leads you to your own intel rather than the route you are actually supposed to go
Avatar Orizyre left feedback: 13 hours ago
try not to focus on textures on alpha you might be wasting your time