ctf_pitfall_a1
32 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Pitfall

by Unknown

Feedback

Avatar mineboyben left feedback: Yesterday
literally every wall has a doorway
Avatar Pseudonomenclature made an annotation at -2208 184 -478 while standing at -2008 94 -443 Yesterday
need ammo kit in this room for engie, like medium
Avatar mineboyben left feedback: Yesterday
just place health and ammo everywhere so no pain
Avatar Pseudonomenclature left feedback: Yesterday
need more health and ammo kits
Avatar Tails8521 left feedback: Yesterday
add more healthkits
Avatar mineboyben made an annotation at -161 17 417 while standing at -636 -40 276 Yesterday
this thing sucks cause it limits explosive jumping classes
Avatar mineboyben left feedback: Yesterday
sentries in random corners are OP
Avatar Pseudonomenclature made an annotation at -2363 1279 24 while standing at -2409 1277 68 Yesterday
need BIG SIGN here saying this leads to the intel room
Avatar :v left feedback: Yesterday
please take sniper into account when making map
Avatar mineboyben left feedback: Yesterday
makes medics even more needed than they already are
Avatar Pseudonomenclature left feedback: Yesterday
should be clearer for both teams to know exactly where their intel rooms are so they know what to defend
Avatar mineboyben left feedback: Yesterday
can you remove the glass in a lot of the windows
Avatar Pseudonomenclature made an annotation at -1132 491 -310 while standing at -1048 679 -251 Yesterday
this gate is op for leaving the intel room, maybe one-way gate leading in?
Avatar Exponential Liability left feedback: Yesterday
ideally instantly visible when you enter the room
Avatar Exponential Liability left feedback: Yesterday
pickups should be in plain sight
Avatar Pseudonomenclature made an annotation at -2464 125 -404 while standing at -2072 315 -379 Yesterday
it should take more time for enemies to leave the opposing intel room, maybe one-way gate leading in?
Avatar Exponential Liability made an annotation at -1157 438 -494 while standing at -1080 396 -443 Yesterday
this is way too out of the way
Avatar Pseudonomenclature left feedback: Yesterday
players should be funneled more directly to their intel rooms
Avatar Tofawil left feedback: Yesterday
If I were you, I would cut down on the amount of paths and make the remaining ones more distinct
Avatar Exponential Liability left feedback: Yesterday
the design of the map is mazelike
Avatar Blumberquack left feedback: Yesterday
teams can just walk into the intel room easily (2)
Avatar Blumberquack left feedback: Yesterday
most ctf maps force the flank to eventually lead back into the main route, but here both layers have separate routes (1)
Avatar Exponential Liability left feedback: Yesterday
okay theres no health packs anywhere
Avatar Blumberquack made an annotation at 1814 -225 -316 while standing at 662 -502 -215 Yesterday
this entry from mid is too free, both top and bottom at mid feel too distant from each other (we can't defend both)
Avatar BtC left feedback: Yesterday
could i respawn instead of dying for capping the intel :3
Avatar mineboyben left feedback: Yesterday
no healthpacks? megamind mem
Avatar Blumberquack left feedback: Yesterday
i try to set up at intel room and half the enemy team walks in. something's not right
Avatar Tofawil left feedback: Yesterday
i don't see any healthpacks in places I would expect them to be
Avatar mineboyben left feedback: Yesterday
change the killtrigger to fall so it says fell to a clumsy painful death
Avatar mineboyben left feedback: Yesterday
please keep the hole that says jump to cap
Avatar Exponential Liability made an annotation at 2302 -936 -320 while standing at 2437 -989 -267 Yesterday
this area is really odd
Avatar mineboyben left feedback: Yesterday
the map is kinda just spaghetti