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Shootout
by Unknown
Game Mode:
Pd
Allowing Feedback:
Yes
Thread:
Unknown
Last Seen:
5 hours ago on
172.104.245.228:27015
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ComicnCardboard
made an annotation at
127 397 387
while standing at
126 387 385
5 hours ago
Make the doors open faster to not have faster classes snag on the opening
TomTheFunnyGuy
made an annotation at
-566 -587 117
while standing at
-599 -600 132
5 hours ago
The launch pad has some funny trimping potential. maybe add some more
The Announcer
made an annotation at
844 -300 314
while standing at
608 -221 129
5 hours ago
whats the point of these structures
[BLΔMO]
left feedback:
5 hours ago
geo not giving certain classes much to work with
_Squared Games
left feedback:
5 hours ago
too small, players can spawn in one another, train is very fast and out of nowhere
[BLΔMO]
left feedback:
5 hours ago
ill admit im not a fan of tdm in tf2 as a concept but I feel like the spawns are partly what breaks the map, as does the
saihtaMa
left feedback:
5 hours ago
this aint it chief
Avast AntiPony 9445
left feedback:
5 hours ago
this feels more like an idle map than a proper one
Lizard Of Oz
left feedback:
5 hours ago
if you don't move from spawn, an enemy might spawn into you
The Announcer
left feedback:
5 hours ago
spawning right in front of enemies isnt fun
Blumberquack
left feedback:
5 hours ago
needs to be much bigger, there's not much to work with here
TomTheFunnyGuy
left feedback:
5 hours ago
Maybe add some more spawns. So people don't get trapped in enemies
(goob) greg
left feedback:
5 hours ago
enemies sometimes spawn on me
(goob) greg
left feedback:
5 hours ago
gamemodes like this don't work too well with TF2's class design
Blumberquack
left feedback:
5 hours ago
you'll want separate spawns for red and blu to avoid players getting stuck in each other
PUCK PINGLETON'S 3D GOLF
left feedback:
5 hours ago
players are spawning in enemy spaw