pd_shootout_a1
16 Comments

Shootout

by Unknown

Feedback

Avatar ComicnCardboard made an annotation at 127 397 387 while standing at 126 387 385 5 hours ago
Make the doors open faster to not have faster classes snag on the opening
Avatar TomTheFunnyGuy made an annotation at -566 -587 117 while standing at -599 -600 132 5 hours ago
The launch pad has some funny trimping potential. maybe add some more
Avatar The Announcer made an annotation at 844 -300 314 while standing at 608 -221 129 5 hours ago
whats the point of these structures
Avatar [BLΔMO] left feedback: 5 hours ago
geo not giving certain classes much to work with
Avatar _Squared Games left feedback: 5 hours ago
too small, players can spawn in one another, train is very fast and out of nowhere
Avatar [BLΔMO] left feedback: 5 hours ago
ill admit im not a fan of tdm in tf2 as a concept but I feel like the spawns are partly what breaks the map, as does the
Avatar saihtaMa left feedback: 5 hours ago
this aint it chief
Avatar Avast AntiPony 9445 left feedback: 5 hours ago
this feels more like an idle map than a proper one
Avatar Lizard Of Oz left feedback: 5 hours ago
if you don't move from spawn, an enemy might spawn into you
Avatar The Announcer left feedback: 5 hours ago
spawning right in front of enemies isnt fun
Avatar Blumberquack left feedback: 5 hours ago
needs to be much bigger, there's not much to work with here
Avatar TomTheFunnyGuy left feedback: 5 hours ago
Maybe add some more spawns. So people don't get trapped in enemies
Avatar (goob) greg left feedback: 5 hours ago
enemies sometimes spawn on me
Avatar (goob) greg left feedback: 5 hours ago
gamemodes like this don't work too well with TF2's class design
Avatar Blumberquack left feedback: 5 hours ago
you'll want separate spawns for red and blu to avoid players getting stuck in each other
Avatar PUCK PINGLETON'S 3D GOLF left feedback: 5 hours ago
players are spawning in enemy spaw