pl_fireworks_s1_a5
19 Comments
 
50/0/50 Round Win % (4 rounds) (Click for more information)

Fireworks S1

by Dr. Orange

Feedback

Avatar Star Bright left feedback: April 2017
do watch the demo. nobody really took any time as engineer to make any effort towards defending first
Avatar Star Bright left feedback: April 2017
I know I'm throwing out a ton of fb, but I really hope you stick it through, I quite like the map
Avatar Star Bright left feedback: April 2017
lack of flanks make snipers holding sightlines too frustrating
Avatar Slap Bass left feedback: April 2017
area between 1st and 2nd point is way too open, snipers are really powerful
Avatar Star Bright made an annotation at 1498 3682 158 while standing at 1337 3624 305 April 2017
nerf these. a lot. makes defending this corner way too easy
Avatar Festive Talbot left feedback: April 2017
long respawn time
Avatar Star Bright made an annotation at 1381 2271 144 while standing at 1349 2186 157 April 2017
idea. Since attackers could use a right side attack route, maybe a door here that opens after A capture?
Avatar Star Bright left feedback: April 2017
I'm loving your visual theme, btw. You really made it look nice.
Avatar Star Bright made an annotation at 1245 4006 348 while standing at 1267 4202 400 April 2017
maybe add a route here, where this door is? would really, really help attackers out
Avatar Star Bright made an annotation at 2021 3820 267 while standing at 1844 3964 305 April 2017
while that's normally not an awful thing? it makes setting up a defense (engies, or recaptures) way too easy
Avatar Star Bright made an annotation at 2305 4083 248 while standing at 2498 4040 285 April 2017
someone said on mic: these cabinets are really dang close to the spawn exit
Avatar Star Bright made an annotation at 2182 4299 221 while standing at 2157 4313 265 April 2017
is ammo/health supposed to spawn on this patch? I don't see any
Avatar Star Bright left feedback: April 2017
not seeing a lot of viable options for defending first. the old layout had the really nice building with raised ground
Avatar Star Bright made an annotation at -46 2740 207 while standing at -103 3044 364 April 2017
and this is the only way onto said high ground without jumper mobility
Avatar Star Bright made an annotation at 820 4204 150 while standing at 402 4060 532 April 2017
a bit worried about how chokey this curve will be. the only other option is to have this high ground
Avatar MaccyF made an annotation at 2530 4229 189 while standing at 2718 4192 203 April 2017
very yellow lighting in here
Avatar Star Bright made an annotation at 984 2689 96 while standing at 935 2793 382 April 2017
maybe if cp1 were either here or the curve before it?
Avatar Star Bright left feedback: April 2017
the new second is pretty good layout-wise, although the distance from checkpoint 1 to checkpoint 2 is... pretty long
Avatar MaccyF left feedback: April 2017
repacking is better than using bzip2 or whatever the file extension is