pl_graywatch_a3_1
31 Comments
 
50/0/50 Round Win % (4 rounds) (Click for more information)

Graywatch 1

by Unknown

Feedback

Avatar saximo left feedback: 13 hours ago
make the gate that opens when first is captured a little bit smaller, the sightline it gives to blu doesn't make sense
Avatar Padre Snowmizzle left feedback: 13 hours ago
Need some more health/ammo to better define where is best to defend as RED. Try using some full health/ammos that favor RED
Avatar saximo left feedback: 13 hours ago
no good amount of spaces to fallback/heal in
Avatar Ultraviolet Parasite left feedback: 13 hours ago
caught by the tank
Avatar Ultraviolet Parasite left feedback: 13 hours ago
the same issue as the last version i played, I never really felt safe no matter where I positioned myself, esp when getting
Avatar jump_kin enjoyer (thriving) made an annotation at 200 -300 118 while standing at -366 -2181 -83 13 hours ago
the visability on long angles like this is rly rough cuz of the dark aesthetics
Avatar fluury left feedback: 13 hours ago
a proper flank forces defenders to rotate
Avatar fluury made an annotation at 493 -2299 -43 while standing at 558 -2343 11 13 hours ago
a tiny door next to the omega choke is not a real flank
Avatar saximo left feedback: 13 hours ago
first point wall should be a little bit taller, the destroyed wall sequence doesn't make that much sense
Avatar fluury made an annotation at 580 -2051 -51 while standing at 421 -1995 11 13 hours ago
this area in particular
Avatar Avast AntiPony 9445 left feedback: 13 hours ago
bushwhacker does some pretty thick damage to the tank, sadly i got no uber to just go nuts on it
Avatar burgerlover9001 left feedback: 13 hours ago
routing could definitely be improved
Avatar fluury left feedback: 13 hours ago
especially A
Avatar fluury left feedback: 13 hours ago
map geo leaves a lot to be desired in some areas, its a bit of a chokefest
Avatar Biggest Boss (knockout) left feedback: 13 hours ago
make the first point cap shutter more obvious to blu when they spawn
Avatar Avast AntiPony 9445 left feedback: 13 hours ago
long travel from RED when first point is capped
Avatar Exponential Liability left feedback: 13 hours ago
i like the music
Avatar Padre Snowmizzle left feedback: 13 hours ago
Yea I think BLU needs more checkpoints for less tank HP gained back, as well as removing that passive buff?
Avatar jump_kin enjoyer (thriving) left feedback: 13 hours ago
its bc the flame particles travel thru the tank and ofc the tank is very large so it easily obstructs the pyro from view
Avatar Hat Stack left feedback: 13 hours ago
the end-of-round bomb should be stronger
Avatar Sonwaas left feedback: 13 hours ago
banners feel kinda OP, remove charging on tank?
Avatar jump_kin enjoyer (thriving) left feedback: 13 hours ago
see
Avatar jump_kin enjoyer (thriving) left feedback: 13 hours ago
flames passing through the cart makes it annoying for blu players to play around the tank cuz u get owned by pyros u cant s
Avatar Biggest Boss (knockout) left feedback: 13 hours ago
can the pompson actualy damage the tank?
Avatar Padre Snowmizzle left feedback: 13 hours ago
More checkpoints could mean that the tank heal up more to keep RED on their toes
Avatar Exponential Liability left feedback: 13 hours ago
tank hitbox is semi-wack, attacking from certain angles doesnt count
Avatar Padre Snowmizzle left feedback: 13 hours ago
I think maybe more checkpoints that allow BLU to push out past RED might do, just to give BLU an advantage against RED
Avatar Exponential Liability left feedback: 13 hours ago
so you can pass through the sides with ample space when the tank is in the way
Avatar Exponential Liability left feedback: 13 hours ago
tank door(way)s should be wider
Avatar Biggest Boss (knockout) left feedback: 13 hours ago
a way to see the exact tank health would be nice
Avatar Lizard Of Oz left feedback: 13 hours ago
I was specting the tank to respawn