plr_lizarddam_a3
22 Comments
 
50/0/50 Round Win % (2 rounds) (Click for more information)

Lizarddam

by Unknown

Feedback

Avatar Blumberquack made an annotation at -69 1332 1317 while standing at -101 -1495 1220 Yesterday
position on the other side isn't effective when attackers can stand here and pressure out of range
Avatar Shithead left feedback: Yesterday
consider adding small prop jumps and routes for scout, it adds cover for other classes too
Avatar AsG_Alligator made an annotation at -751 1307 1235 while standing at -860 1453 1217 Yesterday
accessible from here
Avatar mcculloms made an annotation at -554 245 1259 while standing at -520 84 1316 Yesterday
this spot is too strong for attackers, it's free highground and is a big part why it's so hard to push out of last
Avatar AsG_Alligator made an annotation at -593 1160 1360 while standing at -142 1093 1290 Yesterday
maybe an upstairs room here for defending team to hold?
Avatar Doom left feedback: Yesterday
overall needs more routes around the path of the cart
Avatar Doom made an annotation at 1638 -1678 1260 while standing at 1585 -1831 1323 Yesterday
otherwise camping here might be too strong
Avatar Doom made an annotation at 2239 -1230 1231 while standing at 2374 -1126 1259 Yesterday
this balcony helps break the forward hold, add a route for attackers to the back of it if you want to nerf it
Avatar Shithead made an annotation at 1549 -2032 912 while standing at 1645 -2003 964 Yesterday
this looks like a flank but isn't, on both sides of the route
Avatar Blumberquack made an annotation at -790 -1322 1464 while standing at -608 -683 1284 Yesterday
open up the right side walls and make interiors maybe? might be cool
Avatar TheLazerSofa made an annotation at 620 -619 1226 while standing at 741 -459 1291 Yesterday
this room is maaaybe a bit big?
Avatar mcculloms left feedback: Yesterday
it becomes one major stalemate since red cannot push through the giant choke that is mid to last 2/2
Avatar mcculloms left feedback: Yesterday
to further elaborate on why we need a flank, it's because attackers as soon as they push past mid, win for free since 1/2
Avatar mcculloms left feedback: Yesterday
we cannot get to mid, we desperately need an ACTUAL FLANK
Avatar TheLazerSofa left feedback: Yesterday
this feels like it's part of a 2 stage map
Avatar Blumberquack left feedback: Yesterday
agree, this fits TOW more than it does PLR
Avatar Blumberquack left feedback: Yesterday
feel like mid needs to be expanded on more, the map feels like one long corridor
Avatar Shithead left feedback: Yesterday
with the carts running down essentially the same track, would a TOW gamemode more accurately reflect the gamestate?
Avatar AsG_Alligator left feedback: Yesterday
which makes snipers a pain in the arse
Avatar AsG_Alligator left feedback: Yesterday
map feels very linear, with one corridor and npt much opportunity to go around
Avatar AsG_Alligator left feedback: Yesterday
sniper corridor simulator
Avatar Pencil left feedback: Yesterday
needs some more flanks