zi_goosedoom_b1
33 Comments
 
67/0/33 Round Win % (6 rounds) (Click for more information)

Goosedoom

by Unknown

Feedback

Avatar ZungryWare left feedback: Yesterday
The three areas could use a bit more visual variety. Hard to tell apart A) Farmhouse B) Another Farmhouse C) Farmhouse #3
Avatar Zaevie left feedback: Yesterday
Most people want to play blast-jump classes on this map, but the time limit restricts that.
Avatar The Announcer made an annotation at 45 42 -116 while standing at -93 -83 -52 Yesterday
may be turn this large pickup into a small to make it harder for engis to just stack mid
Avatar Dabigcheese42 left feedback: Yesterday
I feel like on top of the tower, you could use the hud for control points to add a timer and where will be bombed.
Avatar rbstat made an annotation at 168 330 -5 while standing at -35 -147 228 Yesterday
overall: it is simply WAY too easy for engies to just build like 2 or 3 sentries at mid, and lock it down completely!!!
Avatar Zaevie left feedback: Yesterday
The areas blowing up is fine, but most of the time there's no incentive to hold-out anywhere except the middle.
Avatar _Squared Games left feedback: Yesterday
overall i have more fun on this map than other zi maps on both sides, but it feels far easier to defend because its so open
Avatar Asdf1308 left feedback: Yesterday
zombie engis should get support points when their teleporter is being used
Avatar 'za made an annotation at -763 -203 34 while standing at -1230 -5 -4 Yesterday
needs a hud timer
Avatar Zaevie left feedback: Yesterday
This layer of the tower can easily be abused by scouts using double jump.
Avatar ZungryWare left feedback: Yesterday
Lighting is too dark. I have a really hard time telling teams apart much of the time.
Avatar Feebs left feedback: Yesterday
adding more brihgt and dark spots
Avatar The Announcer left feedback: Yesterday
overall, 8/10!
Avatar WafflePremium left feedback: Yesterday
this map is really good beacuse its so open
Avatar The Announcer left feedback: Yesterday
this map feels fun and innovative, if you could turn up the brightness up just a little it'd be one of my favorites
Avatar Dabigcheese42 left feedback: Yesterday
this map has good anti camping stuff, but could be tested with no class limits
Avatar ZungryWare left feedback: Yesterday
The bombing mechanic is a good idea to prevent players from turtling too hard.
Avatar ZungryWare left feedback: Yesterday
I don't normally like zi but this map is good!
Avatar JP left feedback: Yesterday
if you try to switch classes as zombie when on a tele you die
Avatar Zaevie left feedback: Yesterday
Perhaps a sound effect could play to players in the zone about to be bombed?
Avatar ZungryWare left feedback: Yesterday
Invuln from ubercharge should protect from bombing
Avatar meowcat234 left feedback: Yesterday
the countdowns for the bomb are easy to confuse with the round timer countdown
Avatar Mae left feedback: Yesterday
bomb ignores uber
Avatar the glutton left feedback: Yesterday
a lot of the zombie maps in the game utilize close quarters to make it easier for zombies to win
Avatar Feebs left feedback: Yesterday
let the zombies get into where people are easier
Avatar WafflePremium made an annotation at 1297 36 4 while standing at -1391 365 356 Yesterday
you can shooot stickes across points
Avatar rbstat left feedback: Yesterday
the main problem with spies not being able to reveal other players is that it becomes too easy for red team to hide to win!
Avatar Zaevie left feedback: Yesterday
Agreeing with others; Map needs 'no class limits' for testing please!
Avatar _Squared Games left feedback: Yesterday
mid seems a little to easy for engies to hold
Avatar Zaevie left feedback: Yesterday
The giant tower is very nice for indicating the point to be nuked, but I still wish there was a HUD indicator.
Avatar EggsAisle left feedback: Yesterday
it's sick that you can choose your spawn on this map
Avatar Zaevie left feedback: Yesterday
The area-bombing mechanic is so cool????
Avatar Zaevie left feedback: Yesterday
This artpass already looks sick as fuck.